// Copyright (c) 2010, Amar Takhar <verm@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// $Id$

/// @file hotkey.h
/// @brief Hotkey handler
/// @ingroup hotkey menu event window

#ifndef LAGI_PRE
#include <map>
#include <memory>
#include <string>
#include <vector>
#endif

#include <libaegisub/signal.h>

namespace json {
	class UnknownElement;
	typedef std::map<std::string, UnknownElement> Object;
}

namespace agi {
	namespace hotkey {

/// @class Combo
/// A Combo represents a linear sequence of characters set in an std::vector.  This makes up
/// a single combination, or "Hotkey".
class Combo {
	std::vector<std::string> key_map;
	std::string cmd_name;
	std::string context;
public:
	/// Constructor
	/// @param ctx Context
	/// @param cmd Command name
	Combo(std::string const& ctx, std::string const& cmd, std::vector<std::string> const& keys)
	: key_map(keys)
	, cmd_name(cmd)
	, context(ctx)
	{
	}

	/// String representation of the Combo
	std::string Str() const;

	/// String suitable for usage in a menu.
	std::string StrMenu() const;

	/// Get the literal combo map.
	/// @return ComboMap (std::vector) of linear key sequence.
	const std::vector<std::string>& Get() const { return key_map; }

	/// Command name triggered by the combination.
	/// @return Command name
	const std::string& CmdName() const { return cmd_name; }

	/// Context this Combo is triggered in.
	const std::string& Context() const { return context; }
};


/// @class Hotkey
/// Holds the map of Combo instances and handles searching for matching key sequences.
class Hotkey {
public:
	/// Map to hold Combo instances
	typedef std::multimap<std::string, Combo> HotkeyMap;
private:
	HotkeyMap str_map;             ///< String representation -> Combo
	HotkeyMap cmd_map;             ///< Command name -> Combo
	const std::string config_file; ///< Default user config location.

	/// Build hotkey map.
	/// @param context Context being parsed.
	/// @param object  json::Object holding items for context being parsed.
	void BuildHotkey(std::string const& context, const json::Object& object);

	/// Insert Combo into HotkeyMap instance.
	/// @param combo Combo to insert.
	void ComboInsert(Combo const& combo);

	/// Write active Hotkey configuration to disk.
	void Flush();

	/// Announce that the loaded hotkeys have been changed
	agi::signal::Signal<> HotkeysChanged;
public:
	/// Constructor
	/// @param file           Location of user config file.
	/// @param default_config Default config.
	Hotkey(const std::string &file, const std::string &default_config);

	/// Scan for a matching key.
	/// @param context  Context requested.
	/// @param str      Hyphen separated key sequence.
	/// @param always   Enable the "Always" override context
	/// @return Name of command or "" if none match
	std::string Scan(const std::string &context, const std::string &str, bool always) const;

	/// Get the string representation of the hotkeys for the given command
	/// @param context Context requested
	/// @param command Command name
	/// @return A vector of all hotkeys for that command in the context
	std::vector<std::string> GetHotkeys(const std::string &context, const std::string &command) const;

	/// Get a string representation of a hotkeys for the given command
	/// @param context Context requested
	/// @param command Command name
	/// @return A hotkey for the given command or "" if there are none
	std::string GetHotkey(const std::string &context, const std::string &command) const;

	/// Get the raw command name -> combo map for all registered hotkeys
	HotkeyMap const& GetHotkeyMap() const { return cmd_map; }

	/// Replace the loaded hotkeys with a new set
	void SetHotkeyMap(HotkeyMap const& new_map);

	DEFINE_SIGNAL_ADDERS(HotkeysChanged, AddHotkeyChangeListener)
};

	} // namespace hotkey
} // namespace agi
